Inherite from UDataTable
I'm new on Unreal so maybe what I'm trying to do isn't allowed.
I'm using DataTable but actually I want a DataTable with more feature so I started to write in c++ a class extending UDataTable (class UMyDataTable : public UDataTable).
and adding a UProperty(....) FName TestName
Actually the variable is exposed in the blueprint settings panel but.... I can't see anymore the view "pick structure" (flow is defined inside UDataTableFactory).
How I can still assign a valid FTableRowBase to MyDataTable?
asked Nov 21 '17 at 03:20 PM in C++ Programming
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