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Inherite from UDataTable

Hi there!

I'm new on Unreal so maybe what I'm trying to do isn't allowed.

I'm using DataTable but actually I want a DataTable with more feature so I started to write in c++ a class extending UDataTable (class UMyDataTable : public UDataTable).

and adding a UProperty(....) FName TestName

Actually the variable is exposed in the blueprint settings panel but.... I can't see anymore the view "pick structure" (flow is defined inside UDataTableFactory).

How I can still assign a valid FTableRowBase to MyDataTable?

Product Version: UE 4.17
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asked Nov 21 '17 at 03:20 PM in C++ Programming

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