Hello, i’m using the pre-compiled version of the engine and i’ve packaged my project to windows. He generated a WindowsNoEditor folder in which he has the exe in the Binaries\Win32. I looked up online and found this page, which states:
To launch a dedicated server, use the command line:
< mygame.exe > < mymap > -server
So i go to the console and write MyProject.exe Example_Map -server, but he starts the game normally, i’ve also tried MyProject.exe Example_Map?listen -game but the behaviour is the same, which is a game with only the authority and not a client part so most of my client exclusive code does not run. Do you know what i’m doing wrong? Thanks
From my tests i came to the conclusion that the Shipping version doesn’t have the console and the .exe init arguments. I compiled a Development build and it worked fine.
Didnt work for me. dev build launches normally and brings up a rendering game window with sound and everything instead of acting like a dedicated server