Crash after many "Reallocating scene render targets..." on XboxOne

I have two scene capture 2d in a level, render targets are one 1024x1024 and the other 2048x2048. On xbox these messages are continously logged:

[2017.11.21-16.48.53:137][783]LogRenderer: Reallocating scene render targets to support 1600x1080 Format 10 NumSamples 1 (Frame:3782).
[2017.11.21-16.48.53:144][783]LogRenderer: Reallocating scene render targets to support 1600x1024 Format 9 NumSamples 1 (Frame:3782).

On pc they appear only once in the log.

After few minutes from the start of the level, the game crashes. The log mentions RHICreateTexture2D, so I guess the crash is caused by the continuous reallocation of render target textures:

[2017.11.21-15.41.56:762][255]LogXboxOneOutputDevices: Error: appError called: Assertion failed: Assertion failed: hCommandList != NULL [File:F:\UE4\unrealengine\Engine\Source\Runtime\D3D12RHI\Private\XboxOne\XboxOneD3D12Texture.cpp] [Line: 106] 


[2017.11.21-15.41.56:762][255]LogXboxOneOutputDevices: Error: XboxOne GetLastError:  (0)
[2017.11.21-15.41.56:762][255]LogThreadingXboxOne: Error: Runnable thread RenderThread 1 crashed.
[2017.11.21-15.41.56:762][255]LogXboxOneOutputDevices: Error: === Critical error: ===
[2017.11.21-15.41.56:762][255]LogXboxOneOutputDevices: Error: 
[2017.11.21-15.41.56:762][255]LogXboxOneOutputDevices: Error: Assertion failed: hCommandList != NULL [File:F:\UE4\unrealengine\Engine\Source\Runtime\D3D12RHI\Private\XboxOne\XboxOneD3D12Texture.cpp] [Line: 106] 
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: 
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: 
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: 
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FXboxOnePlatformStackWalk::CaptureStackBackTrace
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FGenericPlatformStackWalk::StackWalkAndDump
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!ReportCrash
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!`FRunnableThreadWin::GuardedRun'::`1'::filt$0
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: VCRUNTIME140.dll!0x00000000FC4AC0C0
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: ntdll.dll!0x00000000F0BD18ED
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: ntdll.dll!0x00000000F0BA5BAB
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: ntdll.dll!0x00000000F0BA7BD1
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: KERNELX.DLL!0x00000000F0D8390E
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FXboxOneMisc::RaiseException
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FOutputDeviceXboxOneError::Serialize
[2017.11.21-15.41.56:763][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FOutputDevice::Logf
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FDebug::AssertFailed
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!SafeCreateTexture2D
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FXboxOneD3D12DynamicRHI::CreateD3D12Texture2D<FD3D12BaseTexture2D>
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FXboxOneD3D12DynamicRHI::RHICreateTexture2D
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FD3D12DynamicRHI::RHICreateTexture2D_RenderThread
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FRHICommandListImmediate::CreateTexture2D
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!RHICreateTexture2D
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!RHICreateTargetableShaderResource2D
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FRenderTargetPool::FindFreeElement
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FSceneRenderer::RenderDistortion
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FDeferredShadingSceneRenderer::Render
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!RenderViewFamily_RenderThread
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask
[2017.11.21-15.41.56:764][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FNamedTaskThread::ProcessTasksNamedThread
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FNamedTaskThread::ProcessTasksUntilQuit
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!RenderingThreadMain
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FRenderingThread::Run
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FRunnableThreadWin::Run
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: FiveMinutesRage!FRunnableThreadWin::GuardedRun
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: ntdll.dll!0x00000000F0B77268
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: 
[2017.11.21-15.41.56:765][255]LogXboxOneOutputDevices: Error: Crash in runnable thread RenderThread 1
[2017.11.21-15.41.56:777][255]LogExit: Executing StaticShutdownAfterError

The problem does not occur if I set both render target to 1024x1024.