Post processing volumes not very intuitive?
It seems like there are various options in the post processing volumes that despite being unchecked will still rendered. For instance, motion blur. You can't just uncheck the "amount" checkbox. You have to select it, and set the value to 0. This doesn't seem very intuitive to me. I'd think that deselecting the checkbox, it would disable completely. Is it supposed to work this way or am I missing something? Are there other post processing options that are automatically enabled that need to be disabled that I should worry about?
asked Jul 22 '14 at 12:08 AM in Rendering
Hey SSnowman -
I can understand your frustration as the post processing setup is very different from a UDK setup in which you would have to setup all your post process from scratch. In UE4, though, there are default settings for post processing in the editor and the post process volume allows you to control the total look and feel of your environment, but also allows people who want a general "good look" to their environments to not have to worry about setting up a post process volume.
We always welcome feedback though and I will pass along your request to our developers.
answered Jul 22 '14 at 03:25 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here