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Post processing volumes not very intuitive?

It seems like there are various options in the post processing volumes that despite being unchecked will still rendered. For instance, motion blur. You can't just uncheck the "amount" checkbox. You have to select it, and set the value to 0. This doesn't seem very intuitive to me. I'd think that deselecting the checkbox, it would disable completely. Is it supposed to work this way or am I missing something? Are there other post processing options that are automatically enabled that need to be disabled that I should worry about?

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asked Jul 22 '14 at 12:08 AM in Rendering

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SSnowman
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Hey SSnowman -

I can understand your frustration as the post processing setup is very different from a UDK setup in which you would have to setup all your post process from scratch. In UE4, though, there are default settings for post processing in the editor and the post process volume allows you to control the total look and feel of your environment, but also allows people who want a general "good look" to their environments to not have to worry about setting up a post process volume.

We always welcome feedback though and I will pass along your request to our developers.

Thank You

Eric Ketchum

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answered Jul 22 '14 at 03:25 PM

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Lovecraft_K ♦♦ STAFF
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avatar image SSnowman Jul 22 '14 at 11:14 PM

Thanks for the reply. I can understand the benefits to doing things this way, but it'd be nice to have an option to disable all post processing and do it all within the post processing volume for those a little more experienced with the engine.

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