So I seem to get a crash everytime I spawn a class on top of another spawned class. Whats happening is I am spawning a bullet that moves forward in space. But when I approach the enemy and keep shooting (spawning) the bullets while overlapping the enemy class blueprint. I get a crash.
Here is the Dump.
**!Id:3d504ee19ce9677c3e516d28b2e25fb0
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: NewTimerData.TimerDelegate.IsBound() || NewTimerData.TimerHandle.IsValid().TimerDelegate.IsBound() || NewTimerData.TimerHandle.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\TimerManager.cpp] [Line: 184]
KERNELBASE + 37901 bytes
UE4Editor_Core + 3009491 bytes
UE4Editor_Core + 1775834 bytes
UE4Editor_Core + 1703568 bytes
UE4Editor_Engine + 8781783 bytes
UE4Editor_Engine + 8782682 bytes
UE4Editor_Engine + 1669142 bytes
UE4Editor_Engine + 1122902 bytes
UE4Editor_CoreUObject + 1262075 bytes
UE4Editor_CoreUObject + 1319538 bytes
UE4Editor_CoreUObject + 1324507 bytes
UE4Editor_CoreUObject + 1263368 bytes
UE4Editor_CoreUObject + 1324507 bytes
UE4Editor_CoreUObject + 1322544 bytes
UE4Editor_Engine + 1613887 bytes
UE4Editor_Engine + 14766299 bytes
UE4Editor_Engine + 5802878 bytes
UE4Editor_Engine + 5796434 bytes
UE4Editor_Engine + 5849679 bytes
UE4Editor_Engine + 1494008 bytes
UE4Editor_Engine + 8555702 bytes
UE4Editor_Engine + 8626400 bytes
UE4Editor_Core + 446866 bytes
UE4Editor_Core + 447309 bytes
UE4Editor_Core + 520106 bytes
UE4Editor_Engine + 8981337 bytes
UE4Editor_Engine + 8857600 bytes
UE4Editor_Engine + 8900970 bytes
UE4Editor_Engine + 4918534 bytes
UE4Editor_Engine + 4938403 bytes
UE4Editor_UnrealEd + 1519654 bytes
UE4Editor_UnrealEd + 5564758 bytes
UE4Editor!FEngineLoop::Tick() + 3410 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:2084]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]**
So, I am thinking there is something to do with spawning a new delta tick timer or something. If someone has an answer that would be great.
Thanks!