x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can you localize an animation?

I know there are a lot of threads on localization already but they all talk about text. I'm not looking for that. I want to have an animation change based on localization. I want say, Animation A to play when English and Animation B to play when culture is set to German. I don't really want to be changing any code or gameplay to do this. Is this possible? Can I just place a localized copy of the animation into the respective localization folder path? Will the blueprints and montages in the game update automatically? Or will I have to edit every blueprint and montage manually and have them check for the current culture? Is that even possible with montages? Any help appreciated. Thanks.

Product Version: UE 4.13
Tags:
more ▼

asked Nov 21 '17 at 09:17 PM in Using UE4

avatar image

sburchill
1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

alt text

Maybe this will be helpful. (Right mouse button click on animation asset opens this menu)

more ▼

answered Nov 21 '17 at 09:28 PM

avatar image

c4tnt
1k 13 8 31

avatar image sburchill Nov 21 '17 at 09:32 PM

Yes, thank you. This feature doesn't exist for blueprints however. And so I am trying to understand what happens to the blueprints that reference an animation? Will they still use the current one or will they update to use the localized one as the path changes.

avatar image c4tnt Nov 21 '17 at 09:45 PM

It seems you have to reload assets again after switching a culture. Thanks to https://answers.unrealengine.com/questions/716551/l10n-folder-for-localization-not-work-default-lang.html answer

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question