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Can you localize an animation?

I know there are a lot of threads on localization already but they all talk about text. I'm not looking for that. I want to have an animation change based on localization. I want say, Animation A to play when English and Animation B to play when culture is set to German. I don't really want to be changing any code or gameplay to do this. Is this possible? Can I just place a localized copy of the animation into the respective localization folder path? Will the blueprints and montages in the game update automatically? Or will I have to edit every blueprint and montage manually and have them check for the current culture? Is that even possible with montages? Any help appreciated. Thanks.

Product Version: UE 4.13
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asked Nov 21 '17 at 09:17 PM in Using UE4

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Maybe this will be helpful. (Right mouse button click on animation asset opens this menu)

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answered Nov 21 '17 at 09:28 PM

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avatar image sburchill Nov 21 '17 at 09:32 PM

Yes, thank you. This feature doesn't exist for blueprints however. And so I am trying to understand what happens to the blueprints that reference an animation? Will they still use the current one or will they update to use the localized one as the path changes.

avatar image c4tnt Nov 21 '17 at 09:45 PM

It seems you have to reload assets again after switching a culture. Thanks to https://answers.unrealengine.com/questions/716551/l10n-folder-for-localization-not-work-default-lang.html answer

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