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Media Sound Plays always at 0 world Location

No matter where Actor is located in the world. The sound from MediaSound component always plays from cero world location.

Is this a Bug or am I doing something wrong? Thanks in advance.

Product Version: UE 4.18
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asked Nov 22 '17 at 01:17 AM in Using UE4

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Lord Pol
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avatar image Mishanya Feb 21 '18 at 06:56 PM

Same problem

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1 answer: sort voted first

Make the static mesh or whatever your source is a blueprint, inside the blueprint add the media sound component and it will play wherever you place the blueprint actor.

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answered Mar 12 '18 at 10:00 PM

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intustv
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avatar image Lord Pol Mar 17 '18 at 03:14 AM

That fixed. Thank you!

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