4.18 Per Instance Random no longer works

Hi. Why was the behaviour of ‘Per Instance Random’ changed?
Now everytime I update my HISM component and its instance tree, all the instance random values are being reset.

That’s screwing with my soldiers…

Works well in 16.3

Regards

Sorry for the bump but I had to halt production. Guess it’s back to 4.16 for me?

Link you provided doesn’t work.

PerInstanceRandom and Instanced Static Mesh bug.

HISM still has problems in 4.19 preview 1.

You can use objectposition in world space to get the same sort of result!

still broken in 4.19.2

You shouldn’t post this as an answer, it makes it look like the issue has been resolved if it has an answer, you’d get the attention of unreal better by leaving it unanswered