Blender amature causes tangent errors
After much testing I've discovered a Blender armature causes normal errors. The object doesn't have to be animated; just by adding an armature this happens. The bent normals are showing through my baked normal map.
Initially I thought this was a bake error but I've managed to track it down.
Below are images of simple objects exported and baked from Substance Painter. You can tell by looking which one has an armature applied.
In this image, all of these objects have an armature. They look hideous.
I would be very grateful for any help in understanding this issue. It's easy to replicate (just add an armature to a hard surface object).
asked Nov 22 '17 at 03:34 AM in Using UE4
Hey, that worked!
The key option here was to import normals and tangents.
Though I'm not sure why this works... It doesn't make sense to me that an armature would make a difference here. Anyhow, thank you! I'm new to UE4 (coming from Unity) and was worried this was a bug I wouldn't get past. Very much appreciated!
answered Nov 23 '17 at 08:35 PM
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