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FMath::FormatIntToHumanReadable are forgotting (1) the 3rd comma pattern for a positive value and (2) a negative value support


Run the code:

 UE_LOG( LogTemp, Log, TEXT( "int32 max={%s}" ), *FMath::FormatIntToHumanReadable( std::numeric_limits<int32>::max() ) );
 UE_LOG( LogTemp, Log, TEXT( "int32 min={%s}" ), *FMath::FormatIntToHumanReadable( std::numeric_limits<int32>::min() ) );

Expected result:

 [2017.11.22-06.35.46:964][  1]LogTemp: int32 max={2,147,483,647}
 [2017.11.22-06.35.46:965][  1]LogTemp: int32 min={-2,147,483,648}

Actual result:

 [2017.11.22-06.35.46:964][  1]LogTemp: int32 max={2147,483,647}
 [2017.11.22-06.35.46:965][  1]LogTemp: int32 min={-2147483648}

Current documentation:

  * Formats an integer value into a human readable string (i.e. 12345 becomes "12,345")
  * @param    Val        The value to use
  * @return    FString    The human readable string

Proposal to fix: (Either)

a. Support the 3rd comma pattern and a negative value pattern.

b. Rewrite the document to fit a current implementation limitation.


  1. Header: https://github.com/EpicGames/UnrealEngine/blob/4.18/Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h#L1322

  2. Source: https://github.com/EpicGames/UnrealEngine/blob/4.18/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp#L2768

Product Version: UE 4.18
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asked Nov 22 '17 at 07:05 AM in Bug Reports

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answered Dec 05 '17 at 08:17 AM

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