I have submitted a report about this issue to our development team, and they will further investigate the cause. We apologize for any inconvenience this may cause and hope to have it corrected soon.
I’ve hit the same issue and fixed it by adding a ref count inc where I add my custom PostProcess and a ref count dec in the PostProcess::Process() function.
// Called from PostProcessing.cpp
AddCustomPostProcess()
{
// <snip>
GSceneRenderTargets.AdjustGBufferRefCount(1);
}
// In CustomPostProcess.cpp
CustomPostProcess::Process()
{
// <snip>
GSceneRenderTargets.AdjustGBufferRefCount(-1);
}
Though I am not sure if this is the correct solution…