Component nesting bug

I have a very clear case of a pretty serious bug which is best explained by simply opening the project and placing the actor “Charlie” in the map, then note that “AlphaA” contains two fills, two strokes. Somehow the component attachment process is broken.

The hierarchy looks like this:

  • Charlie1
  • -RootComponent
  • –Bravo
  • —AlphaA
  • ----Fill
  • ----Stroke
  • ----Fill
  • ----Stroke
  • —AlphaB

… and it should look like this:

  • Charlie1
  • -RootComponent
  • –Bravo
  • —AlphaA
  • ----Fill
  • ----Stroke
  • —AlphaB
  • ----Fill
  • ----Stroke

Hey duke22-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-52673) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Thanks