Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Rotating nav mesh bounds

The problem is the following

  • A big and really complex geometry map

  • One big nav mesh bound results in like a thousand small pieces of nav meshes

  • Thus using nav modifier volumes isn't really a solution it would take too much effort

  • I have a teleport mechanics that occasionally snaps outside the map (I can't really fix this, maybe it would require rewriting the whole feature)

  • My idea is to use multiple smaller nav mesh bounds

  • BUT, you can't rotate it. It's always x-y fixed cube, rotating only results in having a bigger cube because it takes the diagonal scale of the original nav mesh bounds.

Any ideas how to proceed?

Product Version: UE 4.16
more ▼

asked Nov 22 '17 at 10:58 AM in Using UE4

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question