Working on an AI for enemy patrol

Hello everyone !

I’m a begginer on UE4 and I’m currently working on a project to learn more about it.

I’m asking a question here because I’m creating an AI for an enemy patrol. I already created my principal character (Walk, run, crouch, jump), I did the blend animations for the enemy when I launch the game preview, the enemy isn’t in Idle position, but in the basic static position, with right-angled arms

So I wanted to know, how can I resolve this problem, at least make this disappear and make the enemy appears in Idle position.

Thanks in advance for the hellp

Are you sure the animation blueprint is assigned to the enemy character blueprint?
Can you give us a printscreen of the enemy blueprint and the enemy animation blueprint?