Hello everyone !
I’m a begginer on UE4 and I’m currently working on a project to learn more about it.
I’m asking a question here because I’m creating an AI for an enemy patrol. I already created my principal character (Walk, run, crouch, jump), I did the blend animations for the enemy when I launch the game preview, the enemy isn’t in Idle position, but in the basic static position, with right-angled arms
So I wanted to know, how can I resolve this problem, at least make this disappear and make the enemy appears in Idle position.
Thanks in advance for the hellp