Undoing level visibility hides some actors and not the level

Engine Version 4.15.3
Windows 10 Version 10.0.15063 Build 15063

When undoing a level visibility toggle most of the level remains visible and some actors hide. It only seems to be static mesh actors that don’t hide. The level also shows as hidden in the level browser (eye closed symbol). The level cannot then be made visible again to show the rest of the actors. The Editor or the level have to be reloaded for the level and actors to be correctly visible again.

I can replicate it in our own project and will test a new project later.

Replication steps:
1: Show level then move an actor or perform an action in level that would add to the undo history
2: Undo back to the visibility toggle (Either by clicking in history or by spamming Ctrl+Z)

Hello,

Were you able to reproduce this issue in a new project?

Thanks!

I have yet had the chance to try on a new project, I can do it on many of our machines. It always happens on changing level visibility and gets more frequent the longer the undo history is. You do not have to use the undo history or Ctrl+Z

Hello again,

I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Thank you!