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Is it possible to apply "fix up redirectors" from code on an asset path?

I am deleting some assets using

 FPlatformFileManager::Get().GetPlatformFile().DeleteDirectoryRecursively(*path);


But the next time I try to create assets in this path, seems an old BP reference is hold. I believe this can be fixed by using the Fix up redirectors on the path, but how can I apply that from code? is it possible?

Maybe I shouldn't use the method above to delete the asset file, but what would be the alternative then?

Thank you.

Product Version: UE 4.16
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asked Nov 22 '17 at 03:45 PM in C++ Programming

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isaacvega
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2 answers: sort voted first

Hi. You can see how it was made in FPathContextMenu::ExecuteFixUpRedirectorsInFolder()

There is a special function to fixup redirectors there, but you have to collect all redirectors you want to fix first

 // Load the asset tools module
 FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
 AssetToolsModule.Get().FixupReferencers(Redirectors);
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answered Nov 23 '17 at 05:23 AM

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c4tnt
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Is this also possible with editor scripting? I have a reference to the asset tools. But I don´t see any .FixupReferencers(Redirectors) node.

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answered Mar 15 '19 at 03:02 PM

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Andyhdr
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