why does my character's pawn rotate on the Y axis?,My character rotates on the Y axis when looking up/down.,Rotation problems in first person's mesh.

Having created a third person blueprint I managed to get the character to run/look around/jump/etc with some animations. Now I switched projects but my character seems to rotate on the Y axis when looking up and down. ,

I’ve created a BP based off of the starter project Third person shooter and I managed to get the character to look where the camera rotates. But when tranferring the animation blueprint onto a first person shooter character blueprint the problem starts there:Moving the camera orients the whole mesh rather than just the neck. I even tried to remove the node I made to activate the neck rotation but the problem persists.

go to character BP and from class default settings uncheck use control rotation pitch and roll

I have the same problem, was this issue resolved by any chance? or a different process used? Uncheck control rotation don’t do anything apart from stopping the looking up and down completely.