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How can I make a rotator move to a position overtime?

I wanta rotator to move to a position but not snap there immediately but instead move there smoothly. For example I press a button for a camera to lock on to a target but instead of immediately rotating to face the target, it rotates toward it at a set speed or a given time frame. How can I do this in blueprints?

Product Version: UE 4.18
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asked Nov 22 '17 at 07:17 PM in Blueprint Scripting

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samtsion
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Use Timeline + lerp node if you want to control the exact length of the camera transition.

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answered Nov 22 '17 at 08:06 PM

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Everynone
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