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How do i change the Default materials on Meshes ?


My problem is that the default material/textures on objects on static meshes is "Wood_Painted" instead of checkerboard. This means that everything i place blends in together and is extremely hard to have oversight on, unless you switch to wireframe.

The first image is me following allong a tutorial, the second one is the tutorial video where he has no problem, while using the exact same static meshes / project files. How am i able to change the default material static meshes and basic objects to checkerboard instead of "Wood_Painted" plain white ?

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Product Version: UE 4.18
ue1.png (27.5 kB)
ue2.png (341.1 kB)
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asked Nov 23 '17 at 02:18 AM in Using UE4

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Rebel Evolution

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