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Old save game data being put in packaged build?

Recently I packaged my game for its newest update on Gamejolt, I clicked the exe to play it just to make sure that everything not through the editor and I noticed that there was game data already in it, right after being packaged. For example, the in-game settings were already adjusted and the in game currency was not at the default 0 that the custom save game has. If I delete the game, repackage it, and play it again the same thing happens. It's also not the save game data as the editor. I think it may be data from updating from ue4.16 to ue4.17 (4.17 to 4.18 made no difference in this effect and I only updated to 4.18 to see if the problem would go away). Does anyone have any clue how I could purge the old save game from being packaged with the project? Thank you in advance.

Product Version: UE 4.18
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asked Nov 23 '17 at 05:49 AM in Packaging & Deployment

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avatar image HighlandScotch Sep 04 '18 at 05:47 PM

I'm having this same issue. Packaged builds are including the Saved/SaveGames folder where I store user-selected preferences. What solution did you use for this?

avatar image project.gheist Sep 04 '18 at 06:46 PM

Shipping games save their save game data in `C:\Users{UserName}\AppData\Local{ProjectName}\Saved`. You need to clear that folder if you want to remove your save game data. I hope that helps. Cheers,

avatar image HighlandScotch Sep 04 '18 at 07:53 PM

My issue was slightly different. I've fixed it, here's the summary of what was going on:

  • I was packaging my game with "File > Package Project" for Windows 32-bit

  • I was then testing the packaged project in the "WindowsNoEditor" folder, which created the "Saved" directory in it

  • I was then running my Steam upload script which uploads everything in WindowsNoEditor and was including the Saved directory

  • I fixed this by not testing the newly packaged game before running my Steam upload script (could also add exclude files/directories)

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