Old save game data being put in packaged build?
Recently I packaged my game for its newest update on Gamejolt, I clicked the exe to play it just to make sure that everything not through the editor and I noticed that there was game data already in it, right after being packaged. For example, the in-game settings were already adjusted and the in game currency was not at the default 0 that the custom save game has. If I delete the game, repackage it, and play it again the same thing happens. It's also not the save game data as the editor. I think it may be data from updating from ue4.16 to ue4.17 (4.17 to 4.18 made no difference in this effect and I only updated to 4.18 to see if the problem would go away). Does anyone have any clue how I could purge the old save game from being packaged with the project? Thank you in advance.
asked Nov 23 '17 at 05:49 AM in Packaging & Deployment
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