[Networking] Respawning players using listen server
So I found this useful guide on how to respawn players in a multiplayer game. Unfortunately, the logic only works with dedicated servers, not listen servers. I tried to change it so that it spawns properly when the host gets killed but its spawning too many.
Does anyone know what I have to modify in the above link to get respawning to work with a listen server?
asked Nov 23 '17 at 06:14 AM in Blueprint Scripting
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