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Userwidget OnConstruct for C++?

Probably a simple question but how do I add code to the OnConstruct for a C++ class deriving from UUserwidget? Because apparently it is a BlueprintImplementableEvent.

 UFUNCTION(BlueprintImplementableEvent, BlueprintCosmetic, Category="User Interface", meta=( Keywords="Begin Play" ))
     void Construct();
Product Version: UE 4.18
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asked Nov 23 '17 at 08:28 AM in C++ Programming

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Napoleonite
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Hi. You don't need to do that. Instead, you have to override any of following function(s):

 virtual void NativePreConstruct();
 virtual void NativeConstruct();
 virtual void NativeDestruct();
 

and don't forget to call a parent function from implementations using Super::NativeConstruct() for example.

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answered Nov 23 '17 at 09:31 PM

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c4tnt
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