The 2 properties below are accessible in the blueprint through right click but I don’t have them in the blueprint panel (see screenshot) on the left side. Why? Is this not implemented by Epic or a bug or did I do it wrong?
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "User Interface", meta = (DisplayName = "OwnerAsPlayerEye"))
class APlayerEye* OwnerAsPlayerEye = nullptr;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "User Interface")
TArray<class UInventoryWidget*> InventoryWidgets;