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Setting a variable doesn't work

So I made a function alt textalt text which sets an Integer in another blueprint (a userWidget blueprint class) and it just retains it's default value. I tried it all: I first printed the variable to make sure that it was calculating the correct number and it did, after that I checked my variable to the widget blueprint with isValid which it was and I am pretty sure it is not a replicated variable (since I have to give the function a target for the blueprint) but it is still not working. I'm not really a beginner anymore so I don't know where my mistake is, maybe I made a stupid mistake or something else but any hint is appreciated!
The Variable I am trying to set:alt text

Product Version: UE 4.17
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asked Nov 23 '17 at 09:52 AM in Blueprint Scripting

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2 answers: sort voted first

Any further progress on this problem? I've met almost the same set variable problem and yet have no solution.

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answered Jan 15 '18 at 07:56 AM

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avatar image Rising-Mobile Jan 15 '18 at 01:02 PM

I know that I fixed this problem in the newer version of this project, I am currently in the process of restoring my pc so I dont have the project at the moment, thi I will try to answer you as soon as I can!

avatar image wzspdw Jan 17 '18 at 03:04 PM

Many thx! can wait to see ur solution XD ~~~

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To answer wzspdw and maybe Rising-Mobile aswell if you never found the answer :)

In the first image you drag a reference of the Slot Cast Ref, this blue line continues on over to the second image where you do Get Class, and then Get Class Defaults. Based on the name I hope you can see for yourself why this does not work and will in fact, do as you said, set the default value. Instead do this, Drag a reference of the Slot Cast Ref, type Get User Widget Object, from this node do a cast to your widget class (cant really see in the picture but I think it says W Inv Slot something). From this cast, drag of a reference from the object and from there you should be able to set the integer.

Hope that helped, I can provide images tomorrow if that helps. Cheers!

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answered Jan 17 '18 at 11:33 PM

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