Unresolved external symbol FSocketReference::InitialzeCompactBoneIndex
For some reason this code
compiles with the error
Had this error before, so I modified dependencies in the build.cs file
asked Nov 23 '17 at 11:46 AM in C++ Programming
Funnily enough, I've had practically the same issue only today.
The problem seems to be that FSocketReference isn't exposed within its dll and therefore cannot be accessed externally. To fix this I simply added the export macro (ANIMGRAPHRUNTIME_API) to the struct in the Engine source in AnimNode_SkeletalControlBase.h like this:
And by doing that my code could access the struct from within the AnimGraphRuntime dll. It does unfortunately require a change to the engine source code, but as it seems you're running from source anyway, that might not be an issue for you.
Hope it helps.
answered Nov 28 '17 at 02:32 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here