Make LODGroup ignore Lightmap Resolution
I'm dealing with a little problem, I have set the Lightmap Resolution of a bulk of meshes with different values, but if I set the LODGroup after that, the information of the Lightmap Resolution reset to the default value of that LODGroup, but I want to keep my setting.
how can I do that?
Thanks in advanced.
asked Nov 23 '17 at 12:07 PM in Using UE4
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