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Make LODGroup ignore Lightmap Resolution

Hello all,

I'm dealing with a little problem, I have set the Lightmap Resolution of a bulk of meshes with different values, but if I set the LODGroup after that, the information of the Lightmap Resolution reset to the default value of that LODGroup, but I want to keep my setting.

how can I do that?

  • I have thought about create a new LODGroup that don't change the resolution, but I'm not sure about how.

  • Other option is to keep the information of the bulk matrix exported and then import it, but also, I have no idea of how.

Thanks in advanced.

Product Version: UE 4.18
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asked Nov 23 '17 at 12:07 PM in Using UE4

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OrsHerrero
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