Montage play playrate speed up Issue

Hi everyone

I have an issue with my sword swing animations using montage play. My Animations are too slow if they are using the default float value of 1.0 as a playrate. When I set the play rate to for example 1.6 it speeds up, but affects the hit detection. The change is visible by a linetrace drawn from the sword, it seems to skip some frames or something.This is making the player hit itself. Is it not possible to speed up the animation without this side affect using montage play?

-SamuelB

When are you deciding to do a hit detection?
is it being set by a timer?
if Yes, look for where and set it to match the new time.
Is it being called through animation notifications? (this is how you should do it)
See if its being set at the exact frame you want,