i have been having an issue were i make a blank scene and add two box brushes then a trigger on top of box1 and a target point on top of box2. now the issue is when i move the camera into the trigger, the trigger moves the camera to the target point but the camera keeps moving in the Z axis. as if it teleported the camera with a ton of force.
how do i fix this.
i have tried this in the blueprint 3rd person and it works well but doesn’t work with just a camera actor.
is this do to the camera actor not having any physics?
also i have tried this using “set actor location” same thing. it throws the camera in the Z axis after moving it to the target point.
using 4.3.0