How do I create a new character with a different pawn

Does anyone know how I could create a new character in a split screen game but with a different pawn to the first character?

Thanks but how do you spawn one for the first player and a different one for the second player

Thank you so much. It works I have been stuck on this problem for ages. :smiley:

Hey,

Well, if by “pawn” you mean a different mesh, you could create 2 child blueprints of your character blueprint, and just change the mesh for each of them. And then spawn one for the first player and the second one for the second player. That way they’ll use the same movement, input and animation mechanics, but on different meshes.

However, if you need the second player to have a completely different character, with different mechanics, you will probably need to create a new character blueprint and then just assign that one to the second player.

Hope this helps. :slight_smile:

Well, if you placed both in your world, you can click each of them and then select which player auto-possesses which character. I.E.:

Glad that helped! ^.^