In the world settings, is the Kill Z value (the height at which actors get destroyed) at a reasonable height?
Greetings Epiceers
So, I am building my level for my silly game-play demo. And I am building an underground tunnel. However, whenever the player crosses the horizontal plane that is at the center of the grids, the game will freeze and I can’t make any input other than to exit playing and go back to edit mode.
I used the example map from the First Person Shooter Example and started building upon that.
Here is a picture detailing the problem.
http://puu.sh/alMSg/51d04a361f.jpg
I know a possible solution is to just select all my game components and move them up, but I am afraid to do that as I am afraid that can break stuff.
Thanks!
It’s set to -1000
Edit. Changing the value to -2000 fixed it!