Wwise + Event Driven Loader question

Hi,

I’m working on a game with a small distributed team using SVN to share work with each other. Our Unreal installation is pretty vanilla, except that we’re using Wwise for audio.

Wwise has caused us some headaches however. It works fine so long as we’re just playing the game from within the editor using the Play command. However, using Launch or packaging a build and running that, crashes the game and yields the following error message:

221292-akaudiobank-error.jpg

This error message goes away if one turns off the Event Driven Loader in Unreal. But if we do, we get the following errors:

1.) The packaged build doesn’t have audio.
2.) If I use the Launch command, I instead get the following error message:

221293-ue4-crash.jpg

It feels relevant that I don’t actually have a D: drive on my PC. I wonder what component is insisting to asking for one…?

Anyway, any help here would be much appreciated.