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How to move a pawn to location within a time? Kismit?

Hi,

I would like to give a pawn a location and for in to move to the location within a define time period. Does anyone know of any function which could do this?

I've tried looking into UKismetSystemLibrary::MoveComponentTo but this does not seem to work. Here is my test implementation that sits within the tick function. (ignore the if(counter) just for testing). I would really appreciate any help on this.

     if (counter == 400) {
         UE_LOG(LogTemp, Warning, TEXT("count: %i"), counter)
 
         FVector Diff = Player1Position - Player2Position;
         FLatentActionInfo test;
         UKismetSystemLibrary::MoveComponentTo(Player1_Mesh[1],
             FVector(0.f,0.f,0.4f),
             FRotator(0.f, 0.f, 0.0f),
             false,
             false,
             3.0f,
             false,
             EMoveComponentAction::Type::Move,
             test);
     }
Product Version: UE 4.16
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asked Nov 24 '17 at 12:47 AM in C++ Programming

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raza91
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