How Do I Increase Forward Velocity While In Fly Mode To Move My Character?

  • I really need help making my character move faster while he’s flying and moving forward. i want him to move forward faster than he does while he’s on the ground but i can’t find a solution to this. I have been trying to implement this for weeks but i can’t find a solution. I will post screenshots if anyone request me to. Any kind of advise will be appreciated! :smiley:

Just edit the fly speed in the character movement component.

If you are in the First Person Shooter then go to your FirstPersonCharacter Blueprint. If you need more explanation feel free to ask. This is a brand new project I made specifically to show you with but it is from 4.16 though should be set up the same.

  • Thank you Shobhitthackar and
    Overwatch04!!! I looked into the 1st
    person template and got it to work
    with the method above, but my current
    game was made from scratch and it’s a
    3rd person game. I figured it
    shouldn’t be that different to
    implement into my game but i came
    across one bug…my character couldn’t
    use walk speed while he was in fly
    mode so the above solution didn’t
    work for my project.

      To fix this, i tried to understand what Shobhitthackar meant.
    

    Because if i did do that i was pretty
    sure my character would just fly
    upwards faster (because thats why i’m
    even using fly mode all this time was
    due to walking mode not being able to
    use the up vector for constant
    movement.) But then I finally figured
    what he meant by understanding more
    of what Overwatch04’s solution did.

      'It made the movement's max speed higher while the character's walking' and
    

    increased the input. i thought of
    using fly speed instead of walk speed
    due to the character not having full access to
    that movement in fly mode. This had
    issues at first since i was using the
    same movement input method as
    Overwatch04 at that time, but i found
    a new solution down below. if anyone
    needs further explanations please ask
    down below. Thanks again to
    Overwatch04 and Shobhitthackar for
    the help!!! :slight_smile: