Render Screenshot with Alpha channel
I'm creating some promotional art for my game. I want to render some in-game assets but with an alpha so I can post them online with a different background. Is there anyway of doing this? When I try to render the assets in blender or maya I can't match the lighting and materials so it looks totally different.
asked Nov 24 '17 at 06:17 AM in Rendering
Well, one thing you could do is open the mesh and under the details in the settings section, untick "show environment" and "show floor" this should give you a grey background. The lighting might not be the same if you're using custom post processing effects and unticking "show environment" changes the lighting as well becuase it's using the background as an HDRI. However, they do have the full post processing stuff under the details pane.
Once you do this, you can take a screenshot, take the image into photoshop or gimp and use fuzzy select to get rid of the background grey.
Forgot to mention, if you're rendering a skeletal mesh, you probably don't want to render the t-pose, so just go into animations at the top, choose whatever animation you want and pause it, move the time to where ever looks good, and continue with the set up as stated.
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