Precomputed visibility TopDown Mobile

I’ve a topdown game and I want to cull everything that isn’t in the camera, but the camera is above the precomputed visibility. How can I get culling working with TopDown view on Mobile?

anyone can help out ?

Anyone can help?

Per Epic on a UDN post:

You want to look at defaultlightmass.ini.

PlayAreaHeight=220

That controls the height of the cells. You might also want to hack lightmass to put the cell higher…where you camera is.