Android Build Failed UE 4.3 - ERROR: Exception in mscorlib: Input string was not in a correct format

MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in mscorlib: Input string was not in a correct format.
MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
MainFrameActions: Packaging (Android (ETC1)): at System.Number.
MainFrameActions: Packaging (Android (ETC1)): ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.AndroidToolChain.GetLargestApiLevel(String[] ApiLevels)
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.GetSdkApiLevel()
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.MakeAPK(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
MainFrameActions: Packaging (Android (ETC1)): at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
MainFrameActions: Packaging (Android (ETC1)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Input string was not in a correct format.
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

What should I do?

Is this a problem with UE4 or i am doing something wrong ?link text

Bumped - Anyone from staff can please help me. I intensely need support.

Tried packaging Tappy Chicken on version 4.2.1 and facing same error but successfully created APK for other project.

Got it working from : Windows (Android Build Target) Packager Fails with mscorlib error - Mobile - Epic Developer Community Forums

Deleted all packages for Android-L from Android SDK Manager and was able to create Development and Shipping build successfully :slight_smile: