8 directional movement with prerendered sprites and game mode settings for p&c
Hi! I want to start studying Unreal by making a simple point and click adventure with Paper2D, just like in the old times (Sanitarium, Broken Sword, Monkey Island, etc.). First of all I want to allow player to move only in 8 directions and lock the rotation angles between. So discrete 45 degree movement. And Flipbooks must swap: for Down movement - FB1, for DownLef - FB2, for DownRight - FB2 mirrored and so on. How can this be done in Blueprint?
And I wasn't able to figure out what exactly are GameMode class, Player Controller class, Player State class and others similar yet and how to properly set them for traditional point and click game. Maybe you could give me some ideas where to look about it?
asked Nov 24 '17 at 10:11 AM in Blueprint Scripting
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