Build succesful but error when running. Assertion failed: LODInfo.OverrideVertexColors == nullptr
Hi, I'm working on a project which runs fine in editor and builds fine but when running the .exe we get the following error message and the .exe closes.
While the error pops up. I can see the game rendering properly behind it and vertexcolor working just fine.
I'm only using VertexColor as a simple basecolor input in material. That material is applied to the basic plane which is a component in a blueprint which sets its color using the "Paint Vertices Single Color" node.
I'm at a bit of a loss here, so any help is much appreciated!
asked Nov 24 '17 at 11:29 AM in Packaging & Deployment
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