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Build succesful but error when running. Assertion failed: LODInfo.OverrideVertexColors == nullptr

Hi, I'm working on a project which runs fine in editor and builds fine but when running the .exe we get the following error message and the .exe closes. alt text

While the error pops up. I can see the game rendering properly behind it and vertexcolor working just fine. alt text

I'm only using VertexColor as a simple basecolor input in material. That material is applied to the basic plane which is a component in a blueprint which sets its color using the "Paint Vertices Single Color" node.

I'm at a bit of a loss here, so any help is much appreciated!

Product Version: UE 4.18
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asked Nov 24 '17 at 11:29 AM in Packaging & Deployment

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