Static Mesh Reflection Broken

Hi,
It appears in the images below that the Reflection isn’t reflecting the correct thing. If I went into the far corner it would reflect something in front of it which is strange.

Isolated Look

Material

What about tangents and normals of vertices of this mesh? Check if they are appropriately aligned (in UE4 in mesh editor from your first screen).

This? They look fine in my eyes, (I’m new to Unreal Engine 4).