Clone skeletal animation with delay

Hello,
I want to have two identical animations in two skeletal mesh, but the second with a little delay.
I try to duplicate an anim blueprint and change his “initial position” animation. First Is it possible ?
I have a Skeleton animation BP with two instance child. The Second cast for the second skeleton seems not work but don’t return “failed”. I’m not sure it’s the best way to do that.

If the animation is Looping it should work by just adjusting the initial position. Just make sure that its not getting reset somewhere else.
If it doesn’t work you could also go for a delay node in your blueprint, or vary the general playback speed if you want variation.

Best regards,

Max

Hi max ,Thanks for yout answer.
For now the animation blueprint instance won’t work in the second skeleton, if i try to use the same anim blueprint for the two skeletons, the animation looks like stay at 0.
And if i use a different anim blueprint instance, it is the same.
I don’t understand

Here is a screen of the result,
The second horse skeleton anim seems to stay at 0