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Can I stop my DM from moving when it simulates chunks? - RESOLVED


I have recently started prototyping a cover based 3p shooter and I wanted to add some dynamic to it by having destructible cover. The way I have it at the moment only works up to a certain point...

My cover does not take any damage from my characters coming into contact with it (meaning I can run up to it and take cover), which is perfect, but if my object is taking damage and I do touch it, it gets pushed away.

Is there a way to make the mesh stay static even when it's simulating? Or even better, is there a way to make it look at the chunks alone as "movable"

PS. I am currently using "Enable Hard Sleeping" which seems to make it static when NOT simulating, which is almost there for me.

Thanks in advance


Product Version: UE 4.17
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asked Nov 24 '17 at 03:45 PM in Blueprint Scripting

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Ok, so I have been playing around with some possibilities to try and figure what was causing my entire mesh to move when collided with and I found a solution...turns out the solution was quite simple.

alt text

While reading this thread, it became quite clear that all I needed to do was have a static mesh attached to my destructible that behaves as a "pin" to keep it still. Now it was also suggested that this "pin" could be made invisible in game, although in my case it makes no difference as it's going straight into the ground.

So in essence, all I needed to do was add a mesh connecting my DM to the surface I want it to be attached to and it stops moving.

destructible.png (91.8 kB)
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answered Nov 25 '17 at 11:43 AM

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