Fatal error on launching

Please,

I´m a begginer and after a launch:

Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:37]
UE4Editor_RHI!FRHICommandListImmediate::CreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4055]
UE4Editor_Engine!RHICreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4744]
UE4Editor_Engine!FRenderQueryPool::AllocateQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:609]
UE4Editor_Engine!FRealtimeGPUProfilerEvent::FRealtimeGPUProfilerEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:173]
UE4Editor_Engine!FRealtimeGPUProfilerFrame::CreateNewEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:437]
UE4Editor_Engine!FRealtimeGPUProfilerFrame::PushEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:329]
UE4Editor_Engine!FRealtimeGPUProfiler::PushEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:534]
UE4Editor_Engine!FScopedGPUStatEvent::Begin() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:569]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:643]
UE4Editor_SlateRHIRenderer!TGraphTask > >::ExecuteTask() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

tks

This looks like a common problem lately. Apparently you need to roll your Radeon driver back to version 16.12.2.

Experiencing the same problem with 4.18 on an Asus G752V with GTX1070 graphics card and latest nVidia driver version 388.43
Tried rolling back last two driver versions to no effect.