Please,
I´m a begginer and after a launch:
Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:37]
UE4Editor_RHI!FRHICommandListImmediate::CreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4055]
UE4Editor_Engine!RHICreateRenderQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4744]
UE4Editor_Engine!FRenderQueryPool::AllocateQuery() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:609]
UE4Editor_Engine!FRealtimeGPUProfilerEvent::FRealtimeGPUProfilerEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:173]
UE4Editor_Engine!FRealtimeGPUProfilerFrame::CreateNewEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:437]
UE4Editor_Engine!FRealtimeGPUProfilerFrame::PushEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:329]
UE4Editor_Engine!FRealtimeGPUProfiler::PushEvent() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:534]
UE4Editor_Engine!FScopedGPUStatEvent::Begin() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\sceneutils.cpp:569]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:643]
UE4Editor_SlateRHIRenderer!TGraphTask > >::ExecuteTask() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
tks