as you can see, it works fine on the cubes and spheres but not on the scope …
i also have to mention that i don’t necessarily need to use the post process option but i have been told it is required to render post process effects on a material. so if you know how to do that it would do just as well
Could you provide more info? I’m quite confused. PP is a screen space shader, it only could render differently on a particular meshes in a very specific setup.