post process material renders as grid material on some meshes.
it works fine on most things but not on the one thing i need it to work on which is disappointing as you can see, it works fine on the cubes and spheres but not on the scope :( ...
i also have to mention that i don't necessarily need to use the post process option but i have been told it is required to render post process effects on a material. so if you know how to do that it would do just as well
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