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post process material renders as grid material on some meshes.

it works fine on most things but not on the one thing i need it to work on which is disappointing alt text as you can see, it works fine on the cubes and spheres but not on the scope :( ...

i also have to mention that i don't necessarily need to use the post process option but i have been told it is required to render post process effects on a material. so if you know how to do that it would do just as well

Product Version: UE 4.18
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asked Nov 25 '17 at 12:31 AM in Rendering

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avatar image S-ed Nov 25 '17 at 12:55 AM

Could you provide more info? I'm quite confused. PP is a screen space shader, it only could render differently on a particular meshes in a very specific setup.

avatar image Atornity Nov 25 '17 at 12:57 AM

i will add some screenshots in a sec

avatar image S-ed Nov 25 '17 at 02:14 AM

It looks like it's using UV maps. Does your scope glass have a proper UV?

avatar image Atornity Nov 25 '17 at 05:21 AM

yes, it does

avatar image S-ed Nov 26 '17 at 04:20 AM

And. How the PP looks with the test UV map?

avatar image Atornity Nov 26 '17 at 03:04 PM

what do you mean with test uv map?

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