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AI Movement With A Turning Circle

I am trying to get my AI (a ship constrained to a 2D plane) to turn towards its target but without having it just rotate directly to face its target then move in a straight line to it. I'd like to be able to have it perform a steering maneuver like an actual ship would, eg an arc that would change size depending on how far/fast it needs to turn.

Can anyone offer any insight into this? I'm not great at vector math so its a pain in the butt trying to solve this.

I'd love to be able to hook it up to the in built navigation so I can also avoid obstacles and whatnot!

Any help is seriously appreciated.

Product Version: UE 4.18
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asked Nov 27 '17 at 02:04 PM in C++ Programming

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