Animation Import Problem

Did you try to import the animation like this?

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Hello,

I imported a custom animation from Blender, but the Animation Sequence does not show any animation. When I preview the sequence, it shows the timeline running, the proper mesh and skeletons selected, but no animation plays. It is just a blank floor and no character visible.

Any thought or tips?

Thanks for helping the newbie,

I just went through that process and got the same result.

Found a solution.

With my Animation Sequence selected in UE4, go to Asset Details on the left-hand pane. Under Root Motion, check the Force Root Lock box. This caused my mesh to appear.

Genius, thanks dude!

That works, but what if the root bone needs to move for your animation to play correctly? Is there any way to fix it without locking the root in place?

For anyone else having this problem: in Blender, remember to rename your armature to ‘root’ before exporting a Skeletal Mesh to Unreal.

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Old thread, but maybe worth to mention: I remember that I had a similar issue, that the animated mesh was not visible at all. In my case, the actual root cause for this problem was the Scaling in Blender. Unit Scale needs to be set to 0.01 in Blender Scene Settings.

I also did that workaound to rename the armature to ‘root’, which helped in the first step.

Later, it turned out, that not setting the Unit Scale in Scene settings to 0.01 caused the animated mesh just to be too tiny to see at all. While with static meshes, not setting the scale for some reason seems to cause no issues after import, this definitely is bad for skeletal meshes.

311500-bl1.png

After setting the Scene Setting Unit Scale to 0.01 all worked like a charm.

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