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Vertical Movement Input


There appears to be an issue with Vertical movement. If i want to add vertical movement nothing happens. Gravity is set to 0. When i collide with a ramp the player does float upwards. But i want the vertical movement to be triggered with an event.

As a test, i set event tick, set movement component - ZAxis 90 degrees scale 1. This does absolutely nothing at all. If i change the axis to X or y it does work.

So something must be preventing the player from receiving that input. However i have tried setting character can fly, tried doing it with jump etc. But no luck.

Any advise would be appreciated. I looked at example content but none of them sets vertical movement components.

I can make it work with a lerp offset but i dont want that because i want the "drag" effect of being in space.

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asked Jul 22 '14 at 09:25 AM in Using UE4

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1 answer: sort voted first

I can't quite understand your question, but it seems you want to move the player upwards, you can do this with the 'launch character' node :)

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answered Jul 22 '14 at 09:28 AM

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Oscar Cooke-Abbott
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avatar image Crocopede Jul 22 '14 at 10:04 AM


Thank you. Yes i want to the move the player vertical upwards or downwards. I eventually discovered that if the player is not in Fly mode then the vertical movement does not work.

So i set the movement mode to flying and then i could control the vertical movement. alt text

My confusion was that vertical movement did not work at all. I was not aware that fly mode has to be enabled.

avatar image Oscar Cooke-Abbott Jul 22 '14 at 10:06 AM
  1. You probably should've posted this as a comment on my answer ;)

  2. The 'launch character' node allows you to give the player vertical movement in any mode :)

avatar image Crocopede Jul 22 '14 at 10:18 AM

Cool. Will look into this launch character node thingy.

avatar image Oscar Cooke-Abbott Jul 23 '14 at 01:15 AM

You should probably set my answer as the correct one as yours wasn't the actual answer and it could confuse some people with a similar need :)

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