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How to lerp between landscape material textures based on distance?

I m working on a landscape material and i'm trying to avoid the ugly tiling in the distance. My idea is to have a texture for far distance that is big (not tiled that much or not at all) and at close distance i want my tiled texture that looks great. All i want is to have something that looks great from far and if i get there it changes to something looking good from close.

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Product Version: UE 4.18
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asked Nov 25 '17 at 02:52 PM in Using UE4

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answered Nov 26 '17 at 05:28 AM

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avatar image danyd26 Nov 26 '17 at 12:27 PM

Thanks, that helped a lot!

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