How to lerp between landscape material textures based on distance?
I m working on a landscape material and i'm trying to avoid the ugly tiling in the distance. My idea is to have a texture for far distance that is big (not tiled that much or not at all) and at close distance i want my tiled texture that looks great. All i want is to have something that looks great from far and if i get there it changes to something looking good from close.
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