static mesh help
Can anyone please tell me why this script does not work to make the stick figure turn "Invisible" as you can see when i step over the trigger it runs properly but the stick figure still remains visible.
Ok, here is what you need to do -
By what you said and I understood is you want to create an actor which has a static mesh and a box trigger. Now you want that you can set the location of the box trigger in your level and when your player steps inside that box trigger, your static mesh visibility is turned off(You have to set the collision to "No Collision" as well or your player can still bump into your static mesh)
After this - You can further extend the usability of this actor by making the static mesh to instanced Static Mesh and creating multiple stick figures. Also, you can just like with the location, set the scale and rotation of the box trigger too by making them public variables dynamically too. The possibilities are endless, just have to figure a logical way out.
answered Nov 26 '17 at 06:45 AM
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